3 years ago. Don’t build this weapon into your ship design, add it as needed to counter swarms. Because of that, despite of having less module slots, the firepower is bigger. If you have the tech advantage then Missiles can smash enemies before they get into range with lesser weapons. Post Comment. When exploring the galaxy there is chance that your expeditions will come across caches containing tech from long dead races or maybe even the Endless themselves. Endless Space® 2 is a strategic space opera that lets you conquer the universe and discover the secret behind the mysterious substance known as Dust. Space Combat in Endless Space 2 is controlled through decisions made before each battle and then resolved without player intervention. This ensures that battles yield the same results whether a player chooses to watch the battle or not, and allows the battle animation to focus on action more than information, though more informative views are available. Combat in Endless Space 2 is split into two parts: combat between ships and combat between soldiers. Roles and types of ships in Endless Space 2 Endless Space 2 Guide. 1 Introduction 2 Missile weapons 3 Beam weapons 4 Kinetic weapons (Most of this information is incorrect/obsolete since Dis-Harmony dlc came out!) Battle in Endless Space 2 game is in my opinion decided upon at 4 levels: ... Against critical heavy laser fleets evasion can be more viable than shielding for closing range. Both of these forms of combat in the game are able to be customized. 6. Beam weapons. Between Advanced Fusion Power and Hyperium Magnetics, you can only research 1 technology. Versatile laser-cannons that fire TERACO lasers and anti-Gluon beams on a semi-automatic rate. They are:missiles,beams, and kinetics. If you start with Beam/Laser… Depleted Armor : Armor that is derived from depleted high-isotope materials increases the density and greatly improves impenetrability of ship hulls. 0. You should be stocked to the rafters with manpower if you were managing your population right. It's a game of range vs. counters. There are three different types of weapons, each being most effective at certain ranges. While they tear through hulls well enough, they have a hard time getting past enemy shields. If you can get one of the Endless heroes with the chrono ordinance skill that grants 80% shield penetration to command it, a beam spamming fleet with get lucky crits will destroy just about anything. It's tricky business, but I'm glad everyone is getting some value out of it. ... Notes – Needs hit 2-3 ships just to be able to out DPS beam weapons. ... For example: a laser turret that deals 5 damage in a small ship's module can deal 10 damage in a medium and 20 in a big ship. Hyperium Magnetics is a Tier 3 technology on the Military technology tree.It unlocks two Weapon Modules in Improved Pinch Beam and Improved Sync Laser. Their accuracy is overall satisfactory, and most effective at medium range. "Research into the interplay between hyperium and high-strength magnetic fields can improve the quality of the hyperium-composed constructions. Weapon modules are the main way that a player can strike at an opponent's ships. The AI will eventually counter this with Flak and Armor, which leaves them vulnerable to Beam/Laser. ... Universe: Endless Space 2 Fleet Information: These techs cannot be research through the tech tree and some can provide a strong advantage if found. 7. Hyperium beams are good counters to enemy laser weapons due to increasing their cooldown, so I tend to like a mixture of slugs, rail, and beams for my ships to counter as much as possible. ... Beam Lasers A beam laser rips through a poor sidewinder's defenses. Take down your otherworldly opponents, and become master of the stars. 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