Trait is a special property added to a crafted item which improves the item’s damage, defenses, or other effects. A 5 Traits Crafted Armor Set for example, will require you to know five traits for every one of its pieces you wish to create. Interesting, and what sets are those. Hey all, I am curently making decision on pvp gear for magblade and really doubting wether go full divines or go impen. These are the Traits you can craft body armor with : The kinds of traits you can get are different, depending on what kind of item it’s on. Making sure your character has the proper amount of penetration is crucial to make sure you’re pumping out the maximum amount of damage you can be by bypassing your enemies’ defense (aka resistance). The traits of your gear as a Tank are important to help you in a range of situations. I currently have all seven pieces divine … Traits exist on weapons, armor, and jewelry. So I've been using divines on all of my armor except infused head and reinforced chest. If you don't want all sturdy, I would recommend infused on big pieces, sturdy on small pieces. someone tried telling me there's a cap on the amount you can stack the divines improved mundus stone effect. El Marsh posted... Only a very few dropped sets are ever in any sort of demand so the vast majority of them are a pretty hard sell to other players, regardless of quality or trait. To figure our what is the best traits for you, its a good idea to figure out what your biggest issues are and utilise your gear traits to help overcome those issues. I was told it only one piece of armor with the divine trait will net you the max bonus regardless if you have it on all seven pieces. Being magblade (squishy AF no matter with or without impen) maybe i should just go towards divines and hope that i kill the target before it kills me? 33k is the resist cap, so you can't go any higher. Some traits will help with sustain or improve damage mitigation among other things. This means that beyond this point, any points earned cannot be spent on new Champion Point Passives. Learn every trait for each of the Alchemy reagents listed below. Armor Traits. In order to Transmute an item, you must locate a Transmutation station and have the item trait researched in your crafting Skill Line. Divines – Increases Mundus Stone Effects by 7.5%; Infused – Increases Armor Enchantment Effects by 20%; Divines is the optimal trait, but Infused is not far behind on your big pieces (Head, Chest, and Legs.) This guide covers how to optimize your penetration as a damage dealer in PvE in The Elder Scrolls Online. Cap. The reason is that the divine trait bonus maxes out at about five percent and any divine trait after will not count towards the overall bonus. One is the Soft Cap at Champion Points 810. ESO PvE DPS Penetration Optimization . For end game tanking, I prefer all sturdy + atronach (mag regen) mundus. is this true? Jewelry Traits. The hard cap is 3600 points. They say offence is the best defense. Right now the Champion Point system has two caps. Transmutation is a crafting system in Elder Scrolls Online, that allows players to change the traits on their gear, including weapons and armors.This feature was added with the Clockwork City DLC and Update 16.. How to Transmute Gear in ESO? So, per constellation tree, you can only spend 270 points. edit: For more clarifcation, divines is not very good on tanks. Botanist and Toxicologist are awarded for learning all of the traits for every Alchemy reagent.Botanist applies to the 18 ingredients that existed at the game's release, while Toxicologist applies to the 8 ingredients added in Update 10. PvP Gear trait - Impen vs Divines. 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