It’s usually around 150. After that just transport your entire army to Britain and they do not stand a chance, because before 1939 they are pretty weak. Base Stats, Combat Stats are Equipment Cost located on the right side of the division template. 20 width 7/2 divisions > 7 infantry and 2 artillery battalions. Colonies of France and England already start out the game with about 70% Compliance and therefore not much is needed to keep them in check. These are usually banned in multiplayer games as they are completely game breaking. HP (hitpoints): How much damage your unit can take during combat. Carriers - 1936 Carrier Template. You could have also mentioned some of the options of advisors and the pp modifications and companies, as those also can increase speed, reduce attrition, or increase reliability, Your email address will not be published. Fleet in Being Doctorine In Hoi4 there are 3 types of doctorines for navy, one capital focused , one raiding focused and one carrier focused. After you land in France with your tanks, just micromanage them to take nearby cities and even Paris. It’s less flexible but stronger in combat. It is going to help you a lot with the factory output and the construction speed. It is best to keep planes in Airwings of 100. Initiative: The reinforce rate and planning speed. Germany starts off with approximately 30 divisions, 24 of them being full infantry with support companies, which are already trained to the highest possible level. Below is a searchable list of all event names and event codes from Hearts of Iron 4 on Steam (PC / Mac). Light Tank are good early game but you’re definetly not going to conquer the world with them once you get past the early part of the game. Combat Width: How much space the unit takes on the battlefield. It is affected only by the signal company, and seems to have very little tangible impact on battles other than the planning bonuses. When grouping your navy however I recommend assigning admiral Karl Donitz, because he has great starting stats and he will lead the Kriegsmarine to victory over the French navy. Support AA (Support battalion) is more cost-effective than line-AA for air-attack purposes. 40 width 15/5 division > 15 medium tank and 5 motorized battalions. It is perfect for your tank divisions to push in and blitz through the nation and split it in half. Germany is one of the most played nations in HoI2. No division AA only protect the divisions they are in and not the province or anything else. Both of these doctrines are at or near the very end of their trees, thus your recon value is usually equal to your recon batallion’s level with values between 1 and 7 with an absolute maximum of 8. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). At the start of the game Germany possesses the largest military production capacity out of all the European countries (28 Military Factories to be precise). For the time being I recommend grouping them into one full army and putting them on the border with France, as they will be useful later on to hold the frontline against the French attackers, when we go to war with them. You can update the guide here if you wish. It is entirely up to you. The amount of garrison required for a state is listed as a fraction between the divison template assigned to garrison that state. Hearts of iron 4 console commands and secret events, 3 on artillery, as for this strategy we want need them that much, 1 on close air support (later in the guide I might be referring to this type of aircraft as simply “CAS”). Unlike the situation with the research, where you may choose what to prioritize, here it is essential a certain order to be followed, in order to boost your industry and gain some bonuses for your armed forces as early as possible. Best support are recon, artilery and trenches. Good starter division, but is completely outclassed by 40 width divisions in almost every situation. The naval invasion order won’t be removed and we can assign them back later after we are done with Czechoslovakia. Submarines are the best against Convoys, but they can also be efficient in fleets if the enemy doesn’t have many Desteoyers. Detection chance and bombing damage are decreased at night. https://www.guideoui.com/hearts-of-iron-4-division-templates-guide-2020 After you’re done with Czechoslovakia you move your tanks to Hamburg and your cavalry units to the French border. Check Out This Mod. We can puppet them later via the focus „Integrate war economies “. Very closely related to Supply Use, but then without any actual meaning. Now we can use the 6 tank divisions, which are also fully equipped, because we prioritized the production of light tanks from the start of the game, and make a brand-new frontline order on the last tile that is on the corner of the border between Germany, Czechoslovakia and Poland. – A division template may be specified as reserve, regular, or elite. We start off by justifying a war goal on Yugoslavia and then wait for it to finish. This is a time listed in days, but since Armor = 180, Infantry = 120, you just have to take this value as it is. Normally, it is better to start off by building civilian factories in the regions with the highest infrastructure, but for this guide, it might be better to build 8 military factories in Rhineland, Wurttemberg, Brandenburg and Westfalen and then focus on improving the levels of infrastructure in Rhineland and Moselland in order to gain more resources as these provinces are the richest in Germany, when it comes to obtaining steel and aluminum. The higher the tech and more tanks the better these are. 40 width 14/4 divisions > 14 infantry and 4 artillery battalions. This is preferable to the above division, especially if you’re fighting in Europe. 40 width 15/5 division with medium and motorized. Now let us begin with the actual preparations. Armor: A unit’s ability to resist the enemy’s piercing. The composition of your division can make or break a battle. It is worth mentioning the fact, that during the war with France, you shall prioritize the production of fighters, so that you can later compete with the RAF. Required fields are marked *, Hearts of Iron IV 4 – Recommended Division Templates. Division templates can be created and modified by the player using spending army . It is here that you can make a good estimate of how to distribute your overall production. More men in the division means more men on the battlefield and bigger casualty numbers. Agility and Speed are two most important statistics of a fighter only then followed by Air Attack. The 40 width divisions outclass 20 width divisions because of how criticals are calculated. While Field Marshalls with “Defensive Doctrine” affect maximum entrenchment it is not represented in this stat. Also, if you place on historical Ai turned on, France won’t create a faction and because of that, when Czechoslovakia capitulates, you can annex them immediately via peace conference. Manpower: How many people your division employs. 20 width 6/4 division > 6 medium tank and 4 motorized battalions. Both Radar and Air Superiority in a region provide Naval intelligence. Now after finishing the first focus is when the fun begins. You just select what kind of division you want to garrion that region and the manpower and equipment will be automatically deducted from your stockpile. Armor values are one of the things that develop extremely quickly between armored vehicles. Best to use what kind of equipment you have in excess for your garrison division templates and let the frontline division templates get the best equipment. Probably banned in most MP games, and will destroy anything they face in singleplayer. The division template system is one of the key mechanics of Hearts of Iron IV. You need to aim for the highest possible number of subs that you could get from expanding your dockyard facilities before the war with France. It’s usually between 25 and 60. Only important for countries that have to ship their units by sea. You are not fighting in the frontline, you are trying to keep a population compliant. Reconnaissance: High reconnaissance increases the chances of a unit to pick a combat tactic that better counters the enemy’s chosen tactic. Worse, if ressistance in a state reaches over 90% you are at risk of open rebellion. The goal being to provide an armor bonus against the majority of AI and maybe even player builds while providing piercing to beat up any armor that may be encountered along the way. Each combat width range is representative of an approach to the game. Infantry have 0% hardness, Motorized have 10% hardness, light tanks have 80% hardness and medium tanks have 90% hardness. 20 width 6/4 division with medium tanks and motorized. Universally speaking, higher values are better except for Weight, Supply Use and Combat Width. Home > Guides > Hearts of Iron IV 4 – Recommended Division Templates. Just to let you know, if you are interested in the guide I wrote about the German empire, be sure to follow the link below to find out how to form the Holy Roman Empire, as well as the European Union. When the time comes to edit and expand your division templates, attaching support companies will help your troops last longer in … But don’t worry about them, we have another trick up our sleeve, that is going to help us out and for the time being all you have to do is concentrate on keeping the production mainly focused on subs and you should be totally fine. After the capitulation of France, you have an already really buffed Germany and you can take on the UK with ease. Hearts of Iron 4 – Add Equipment Console How to Use? Supply Use: How much supply use your units use (press F4 in game to see the supply lines), which directly translates to how many units you can have in any given province. For example artillery, it’s useless, what are you going to do with artillery when keeping a population compliant? Keep in mind that all of these operations do require a certain amount of fuel, so make sure you trade wisely and not with countries, with whom you need convoys to trade with. Disbanded planes go back to your reserves. You might have to wait a couple of days, weeks or even a month or two. This includes colonies as well as territory that you took via a peace treaty but it isn’t core territory. In particular, how would the Axis victory reflect on the shape of the political borders of the different countries not only in Europe, but in the world in general. The composition of each division is specified by its division template. You only need 1 heavy tank to get the majority of armor at the cost of speed. As for the cavalry, they serve no purpose no more, except to defend your land border with France and you can later delete them for the manpower and equipment. PDF Printables. As for the general it is entirely up to you. This value is provided primarily by Infantry and derivatives. Next you have to select your bombers and your CAS and put them on naval strike, so that you can hit a couple of the enemy vessels and help cleaning the path for your naval invasion. Support AA or Line-AA is the most cost-effective (production-wise) AA when you take the researches for this. They reduce the defense and speed penalty from enemy air superiority. The 40 width divisions do more damage at the expense of having half the organization of 20 divisions because they have the same, but it’s only 1 division instead of 2 divisions, however they deal 4-5 times more damage, so the tradeoff for using 20’s is barely worth it. You can do whatever you desire, for example you can take on the USA through Canada (your puppet) or you can attack the communists. How does the new mechanic of ressistance and compliance work? The stats like attack or defense of the divisions don’t matter at all. This is the only tile from the entire german-czech border, that hasn’t got a fort in it. Breakthrough is identical to defense in function. The 20 combat width is the balanced method. 1 Overview 2 Division Templates 3 Resources 4 Autonomy 5 Focuses and Research 6 Consisting of two states (Singapore and North Borneo), British Malaya begins on 12:00, 1 Jan, 1936 with 2 divisions of Infantry, 0 Military Factories, 0 Ships in its Navy, 0 Naval Dockyards, 0 Aircraft, 1 Civilian Factory, 25 Convoys and 50.8k Manpower. Maintenance companies are good on your armored divisions to reduce attrition losses. You can also just accept the losses taken. To keep ressistance low, you need to assign a garrison to those regions. When it comes to political or military advisors, you should hire Erwin Rommel (panzer-leading genius), army offence expert and infantry expert. 20 width 6/2/1 divisions > 6 infantry, 2 artillery and 1 Light Tank Destroyer of year at least 1936. That’s right, the Cavalry while obsolete on the frontline has its use in suppressing ressistance. Units with the highest piercing are tank destroyers followed by regular tanks. That is why you are capable of creating and developing a large land army, as well as a challenging Air Force, but unfortunately you do not have enough naval dockyards (only 10) to compete with the british, french, american, and even italian naval production. This makes the Field Hospital support company extremely important for nations with a low manpower pool. The composition of each division is specified by its division template. Adding extra information about how tank divisions work, why they are effective, how garrissons, sea and air work. Do not worry, if your naval invasion does not start right away. With patch 1.9 on 25th February 2020, a new game mechanic was added, that you will have whether you have DLC or not – ressistance on occupied territory. Any occupied territory that you don’t have a core on is going to generate ressistance, regardless of whether they have been occupied or annexed in peace treaties. Division templates can be created and modified by the player using spending army experience. A 6 LT2 4 MOT division has 112 HP and 30 organization, compared to a 10 INF division’s 250 HP and 60 organization. Paris and a couple of cities and they are gone. Training Time: There are two versions of training time, 120 and 180. It is really important to put them on convoy escort, otherwise it may not work. A 1936 Light Tank has 15 armor while a 1936 medium tank has 60 armor, this is very imporant when it comes to piercing. A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. https://steamcommunity.com/sharedfiles/filedetails/?id=1741169150. – It costs 5 XP to add a battalion to a division, regardless if it is the same or new regiment. After the fall of Britain, the world is your oyster. A 10 INF division has 4 piercing and a 7 INF 2 ART division has 4.5 piercing, so your 15 armor light tank divisions will do well against them. The same goes for the ships as well. Provided primarily by infantry and motorized or mechanized. These are the most important things in the beginning and further in the game you can focus on whatever you think is important and useful. If you want minor European countries, you can't go wrong with Scandinavian or Balkan countries, and … Infantry and variants have a lot of this because they are many, while armor has very little. These are all the preparations and for the time being consider saving your political power, since it is vital, that you start justifying a war goal, immediately after finishing your first focus (you will have 50 pp by then). These are the stats for the 7 Infantry – 2 Artilery division from above. with the new or not so new update for hearts of irons waking the tiger a special forces cap was added but things were changed making marine division templates even better along with paratrooper divisions by buffing org to almost double base infantry templates, these are the best space marine division templates for hearts of iron 4, they work with all nations from USA, Germany… Very similar to Recon, Reliability and Initiative, there are very few things that affect this value, and it is universal regardless of which line units you employ. 120 is for infantry and 180 for tanks. But they have to be engaged inside combat. You could have at least credited the original author, Akfiz. USA is in 2nd place, and the USSR in 3rd place, neither with more than one hundred. If you spot a mistake then you are welcome to fix it. If you somehow struggle with achieving naval superiority, then put your navy on convoy raiding. Suppression has very few things that affect it, cavalry is good for suppression, providing 2 per cavalry while most other units provide 1 and the Military Police provides a 10% modifier to the unit value. You should also send your 24 infantry units that are waiting in Germany to easily capitulate France, because they are never ready for such a massive invasion. When you are finished with the preparations (justify war goal on British Malaya, because the world tension changes with only 2%), drop the paratroopers at various British ports and especially Dover, where they have either none or maximum one division. And as long as your setup can handle it, you’re going to want to download and install all 5 of AdamosTomatos’ texture packs. Still good in low supply areas like Africa or Asia. Ace bonuses are tailored for that size and it makes it easy to move them around. – Each combat regiment is composed of up to 5 battalions. Piercing: All piercing does is deny the enemy the bonuses armor could provide him. Hearts of Iron 4 – Division Template 2020, Hearts of Iron 4 – Historical Nationalist China SP Guide, https://steamcommunity.com/sharedfiles/filedetails/?id=1741169150, Creeper World 4 – Useful Numbers (Productions), 20 width 6/2/1 divisions with a light tank, 40 width 13/4/1 divisions with 1 heavy tank destroyer aka “Space Marines” (be careful, they are banned in multiplayer!). Heavy Cruisers and Battlecruisers are good against Destroyers. So if you have a state with 0.15 then you could defend that region with so much less troops, but if you have a state with 1.50 then you need to increase the number of units in the garrison division template you have. 40 width & 20 width > 40 width is stronger in most situations. Not very useful unless you have enough of it. This applies to vehicles only. As far as I can tell it affects mostly during attrition, and doesn’t appear to have the same combat effects as reliability does for ships. Germany starts off with approximately 30 divisions, 24 of them being full infantry with support companies, which are already trained to the highest possible level. Bear in mind, that you should use this strategy only with France, because even though they have a larger navy, you still might be able to complete your naval missions like convoy raiding or supporting your naval invasions, but Britain possesses far larger and better equipped navy then both you and France combined, so this trick would not work with them, as they will annihilate your navy in a matter of days. Even destroyers INF or 7 INF 2 ART divisions without anti-tank your tanks. 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